| You
had been working on a new form of teleport in your laboratory in London
for nearly a year when you decided it was ready for its final test.
After setting the
co-ordinates for the other side of the room, you stepped in front of
the beam of white light and disappeared.
A few seconds later
you materialized, expecting to see the grey walls of your lab, but instead
you found yourself in a dense jungle on the small planet of Iloofrax...
Stranded on Iloofrax,
by Matthew O'Donnell, was first released for the 32k Acorn Electron
in 1987. It was one of four games by different authors released on a
single cassette by Potter Programs, a company based in a cul-de-sac
in Surrey. Written with Gilsoft's The Quill, it was a veritable grab-bag
of wacky ideas. I loved it. After releasing Goldilocks is a FOX! in
2003 I was looking for a new IF project, and decided it might be fun
to port Iloofrax to ADRIFT.
|
|
However it soon
became apparent that a straight port of the game was not going to stand
up against modern IF. Though there was a lot of very good, and very
funny writing in the game, the room descriptions were very short, and
a lot of the puzzles were rather unfair. In addition the endgame was
rather flat and colourless after what came before. I had to decide whether
to abandon the project or to update the game. In the end I decided on
an update, which retains almost all of Matthew's original text, and
significantly expands upon it.
Then there was the
problem of the endgame. Not long after Iloofrax was released I wrote
my own game for the Electron, a comic space epic called Once on a Blue
Moon that I never completed. It had a very similar feel to Iloofrax
having been inspired by it. When I fired up my old Electron, which had
been sitting in my parents' attic for fifteen years, I was very pleased
to find that not only did the old girl still work, but so did all the
tapes containing my unfinished games. Some of it was rather good, so
I took the decision to salvage the best parts of Once on a Blue Moon
and incorporate them into the new version of Stranded on Iloofrax, making
the game's map about half as big again and adding some quite fiendish
puzzles.
Stranded on Iloofrax
will probably be my last ADRIFT game, since I now find the restrictions
of the system rather limiting. It will hopefully be a fun little romp,
appealing to those who like not-too-serious games!
|